---
title: Entertainment & Activation Study - SONIFI Health
description: The more a patient uses an interactive system to access positive distraction, the more likely they are to use the system to comply with education orders.
image: https://info.sonifihealth.com/hubfs/Campaigns/CaseStudy-EntertainmentActivation/Social_CaseStudy_EntertainmentActivation.jpg
---

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## Activate patients with entertainment

Patients who spend more time watching movies also complete more education

### Use of positive distraction correlates to education compliance

Initial study results suggest that the more a patient uses an interactive system to access positive distraction, the more likely they are to use the system to comply with education orders.

The first step toward utilization is motivating patients to explore the interactive system using content and services they desire, increasing the likelihood they will engage with additional clinical aspects that drive health outcomes.

### FREE CASE STUDY

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